﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using FMSpaceShooter.Screens;
using Microsoft.Xna.Framework;

namespace FMSpaceShooter.GameObjects.ItemFolder
{

    class BulletBoostBase :ObjectBase
    {
        public override bool isItem { get { return true; } }

         public BulletBoostBase(GameplayScreen screen, Vector2 initialLocation, String imageName)
            :base(screen, imageName)
        {
        }
    }
}
